![]() ![]() Simply close the dialogue by pressing "No" and enable FNIS in the Left-hand pane. Why does the 6.2 Add-on not look correct in MO? Correct FNIS installation and use explains this in the wiki. What you need to remember here is MO is designed to handle 'mods' and what we are installing with FNIS, and its add-ons, are 'tools'. This means MO is looking for the correct folder structure for a 'mod' as seen by the game. #INSTALL FNIS MOD ORGANIZER 2 ARCHIVE#The archive for the 6.2 add-on has as its top folder: "tools" and this is correct for FNIS, not the game. #INSTALL FNIS MOD ORGANIZER 2 HOW TO#How to install fnis on skyrim mod organizer archive# Simply 'set the data folder' so that the "tools" folder is now at the top of the tree and ignore the next dialogue that asks if you are sure. Greetings, I have been experiencing a very annoying issue with FNIS and Moonlight Tales Werewolf and Werebear Essentials. My problem is that FNIS doesn't recognize the new animations for werewolves of this mod when launching it through MO. I use the STEP Core Setup as a primer for my own mod collection, and this issue happens with both the old 1.94 XP32 Maximum skeleton and the new XPMS Extended, of course I don't use the two skeleton mods at the same time. Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\commom\Skyrim (Steam) Here's my FNIS log in case you want to see it: I even changed the MO directory to a new HDD. Generating Behavior Files.Ĥ7 animations for 2 mods successfully included (character) Edited Augby criswolf09 Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones)Īll Anim Lists scanned. May I ask how you are determining that this mod's animations aren't being seen by FNIS? How to install fnis on skyrim mod organizer mods# I've just installed it and all the animations are shown as loading into MO's VFS, thus they are available for the game and also FNIS. When you have the new mod installed and active, you then run FNIS. ![]() The animations are scanned and added to the FNIS Creature mod. If you open that mod in MO via the 'Information' dialogue and examine the 'Filetree' tab you will see the animations are listed in a new folder called "werewolfbeast" by means of a TEMPLATE file. How to install fnis on skyrim mod organizer mod#
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